Network Engines

  • MMO, Social & Browser Games
  • Millions Of Players Connected
  • Multi-Platform Support
  • Free, Indie & Full Licenses
"… a broad range of features out-of-the-box."
Yu Chiang Cheng, CEO of World Golf Tour™
Exit Games Partners KONAMI TAITO Abandon Interactive Entertainment World Golf Tour
See plans and pricing. Trial access in 60 seconds.

Exit Games® Photon™

High Performance Socket Server & Dev Framework

Get the fastest and easiest to use socket-server to build scalable MMOGs, FPS or any other multiplayer game and application for PC, Mac, Browser, Mobile and Cross-Platform.

Read more ...
See plans and pricing. Trial access in 60 seconds.

Exit Games® Neutron™

Managed Service With Ready-to-Use Features

Neutrons turn-key features are ideal for many connected games, particularly mobile or casual games for PC, Mac, Browser, Mobile and Cross-Platform.

Read more ...

Photon™ Socket-Server SDKs are available for these platforms

Socket-Server SDK Unity 3D Socket-Server SDK iPhone and iPad Socket-Server SDK Adobe Flash Socket-Server SDK Windows Socket-Server SDK Apple Socket-Server SDK .NET Socket-Server SDK Java Socket-Server SDK brew Socket-Server SDK android Socket-Server SDK Silverlight
  • 9/2/2010

    OpenFeint Partners with Exit Games to Power PlayTime’s Realtime Features

    In case you missed the news, OpenFeint just announced some awesome new cross platform multiplayer tech, PlayTime. It’s FREE and launching later year. You’ll get: Easy-to-integrate multiplayer Voice chat technology Casual and Hardcore versions For Casual Games: Give people a reason to laugh and play. All you need is a high score and you can… Read full story »

  • 7/28/2010

    INTERVIEW: Schell Games on “The Mummy” MMO network engine selection

    What were the reasons to use an online game engine/network middleware? Matt: The use of middleware let us leverage someone else’s expertise. It got us up and running faster, and leaves us more time to focus on making a great gameplay experiences. What were the main reasons to choose Exit Games Photon for “The Mummy”? Matt:  First, Photon’s proven… Read full story »

  • 7/22/2010

    Photon v2.0 released

    We really had a great time with all those release candidates recently but ultimately we all knew this was going to end sometime soon. This time is now. After fixing all known issues, Photon v2 is finally declared stable! As usual for releases after an extensive time with RCs, this has only a handful of… Read full story »