Photon is Fast
Built on native C/C++ and utilizes the UDP protocol for ultimate speed and performance while custom server code is written in .NET/C#.
Client SDKs for multiple platforms:
My last 2 weeks have been filled with refactoring, cleanup, splitting and documenting. The goal: liberate the Photon DotNet client libraries from Neutron and make them their own master. The result is cleaner and more up to date. If you're starting with Photon and DotNet clients just now: use the RC1 SDKs.… Read full story »
It would be great to meet up at GDC next week for a chat to learn about your plans and to explore potential business opportunities. We have some cool demos with us. From Thursday till Saturday we are located in the German Pavillion #802 / 10.… Read full story »
For a long time we did all support by mail. After the changes in pricing and licensing, we think it finally makes sense to open a developer forum as well. Check out: http://forum.exitgames.com Right now, your Exit Games Accounts will not work as login but we are looking into this. So, just register and… Read full story »
Built on native C/C++ and utilizes the UDP protocol for ultimate speed and performance while custom server code is written in .NET/C#.
Tight supplemental layer provides reliability on top of the UDP protocol (available separately per operation). All servers and SDKs are developed by our inhouse engineers.
Handles tens of thousands simultaneous connections due to a high-performance technical design.
To learn more about Photon and for a full feature overview please see Details.
… Photon is the ideal multiplayer real-time network solution …Jamie Ottilie, President & COO Abandon Interactive Ent.
… incredibly user-friendly, cost-effective, and it can be easily expanded …Shaun Lelacheur-Sales, Founder & CTO Cmune
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